How to export bake animation from 3ds max to unity3d see in the attachments there are an example for 3ds max 2011 x64. Ive got this mocap that i applied onto a model in which i used a biped and i also use layers to optimize it. This allows you to make key frames on your object at every frame. Having all this in mind, you can animate a camera and render a whole flythrough animation with very short render times per frame. Turn on auto key and drag the time slider to frame 50. Automatically bake the animation to a point helper or to the original object. Baking textures in 3ds max render to texture clint diclementi. Ani baked animation tool for creating keys on everyframe similar to cache bar except this isnt using any cache files. On the modify panel, click the modifier list, and then choose flex. In category mayectools you will find bake animation which you drag to a toolbar to have as a button, or associate it with a hotkey, etc.